Let's Never Agree on the Meaning of 'Game of the Year' Signifies
The difficulty of discovering fresh releases persists as the video game industry's most significant fundamental issue. Despite the anxiety-inducing era of corporate consolidation, escalating profit expectations, employee issues, broad adoption of AI, platform turmoil, evolving audience preferences, progress often revolves to the dark magic of "achieving recognition."
Which is why I'm more invested in "accolades" more than before.
With only a few weeks left in 2025, we're deeply in annual gaming awards period, a time when the minority of gamers not enjoying the same several no-cost action games every week play through their backlogs, argue about game design, and recognize that even they won't get every title. Expect comprehensive annual selections, and anticipate "but you forgot!" responses to such selections. An audience broad approval selected by press, content creators, and enthusiasts will be issued at The Game Awards. (Industry artisans participate next year at the DICE Awards and GDC Awards.)
All that celebration is in entertainment — there aren't any right or wrong answers when it comes to the best games of this year — but the stakes seem greater. Every selection selected for a "game of the year", either for the grand main award or "Best Puzzle Game" in forum-voted honors, provides chance for significant recognition. A moderate game that went unnoticed at launch could suddenly find new life by competing with more recognizable (i.e. extensively advertised) big boys. After the previous year's Neva popped up in consideration for an honor, I know for a fact that tons of gamers suddenly wanted to see analysis of Neva.
Conventionally, the GOTY machine has established little room for the variety of titles launched each year. The hurdle to clear to evaluate all feels like an impossible task; nearly 19,000 games launched on Steam in last year, while merely 74 games — including latest titles and continuing experiences to mobile and virtual reality specialized games — appeared across the ceremony nominees. When mainstream appeal, discourse, and digital availability determine what players experience each year, it's completely no way for the scaffolding of awards to adequately recognize the entire year of games. Still, potential exists for enhancement, if we can recognize its significance.
The Predictability of Game Awards
In early December, a long-running ceremony, among video games' longest-running recognition events, announced its contenders. Although the vote for GOTY itself takes place in January, one can observe the trend: The current selections allowed opportunity for rightful contenders — major releases that garnered praise for polish and scope, hit indies celebrated with AAA-scale excitement — but throughout multiple of award types, exists a noticeable concentration of familiar titles. Throughout the enormous variety of creative expression and mechanical design, excellent graphics category allows inclusion for multiple open-world games taking place in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was creating a 2026 Game of the Year ideally," an observer wrote in a social media post that I am chuckling over, "it would be a Sony sandbox adventure with mixed gameplay mechanics, character interactions, and randomized roguelite progression that embraces gambling mechanics and includes modest management base building."
Industry recognition, in all of its formal and community iterations, has become expected. Multiple seasons of candidates and victors has birthed a formula for the sort of polished lengthy title can score GOTY recognition. We see titles that never break into main categories or including "significant" creative honors like Creative Vision or Writing, thanks often to formal ingenuity and quirkier mechanics. The majority of titles released in a year are expected to be ghettoized into specialized awards.
Notable Instances
Hypothetical: Would Sonic Racing: Crossworlds, a game with critical ratings only slightly below Death Stranding 2 and Ghosts of Yōtei, crack highest rankings of industry's Game of the Year competition? Or even one for excellent music (because the soundtrack absolutely rips and deserves it)? Doubtful. Top Racing Title? Certainly.
How outstanding must Street Fighter 6 need to be to earn Game of the Year appreciation? Will judges consider unique performances in Baby Steps, The Alters, or The Drifter and see the most exceptional voice work of this year absent AAA production values? Does Despelote's two-hour duration have "adequate" story to deserve a (justified) Best Narrative honor? (Also, should The Game Awards require Excellent Non-Fiction award?)
Overlap in preferences over recent cycles — within press, within communities — reveals a method more biased toward a specific extended style of game, or independent games that landed with sufficient attention to check the box. Concerning for a field where discovery is crucial.